Different vehicles have different lock-to-lock steering wheel angles. For example trucks use large angles, while racecars use small angles.[br][br]This means that your connected steering wheel might turn too little or too much, depending on the particular vehicle you are driving.[br][br]This setting lets you decide how that mismatch is handled:[list][*][b]'{{'ui.controls.lockTypes.2'|translate}}'[/b] *[br]{{'lockType.raceOk'|translate}}[br]{{'lockType.truckOk'|translate}}[br]{{'lockType.syncMeh1'|translate}}[*][b]'{{'ui.controls.lockTypes.3'|translate}}'[/b] *[br]{{'lockType.raceOk'|translate}}[br]{{'lockType.truckOk'|translate}}[br]{{'lockType.syncMeh2'|translate}}[*][b]'{{'ui.controls.lockTypes.1'|translate}}'[/b] *[br]{{'lockType.raceOk'|translate}}[br]{{'lockType.truckBad'|translate}}[br]{{'lockType.syncOk'|translate}}[*][b]'{{'ui.controls.lockTypes.0'|translate}}'[/b][br]{{'lockType.raceBad'|translate}}[br]{{'lockType.truckOk'|translate}}[br]{{'lockType.syncBad'|translate}}[/list]** requires a correct '{{'ui.controls.angle'|translate}}' setting*
Use this if your wheel force is turning the opposite direction to which it should.[br][br]For example, use this if a parked vehicle tends to steer by itself into full lock left or full lock right.
The '{{'ui.controls.ffb.torqueCurrent'|translate}}' and '{{'ui.controls.ffb.torqueDesired'|translate}}' options allow to limit the amount of force feedback during extreme circumstances, such as during crashes.[br]To set them up:[list][*]Open the configuration software for your steering wheel.[*]Locate how many Newtons-meter of torque are currently selected. [br][i]Note: you can increase this value to the maximum - in some steering wheels, this might unlock better force feedback response.[/i][*]Head back to this options menu, and pick that same value in the '{{'ui.controls.ffb.torqueCurrent'|translate}}' slider.[*]Finally, pick a '{{'ui.controls.ffb.torqueDesired'|translate}}' that you are comfortable with. Picking a value higher than the '{{'ui.controls.ffb.torqueCurrent'|translate}}' is equivalent to picking the '{{'ui.controls.ffb.torqueCurrent'|translate}}'.[br][i]Note: high values can pose a risk for your hands and wrists (around 4Nm for adults, 1Nm for children). Be cautious and try low values first.[/i][/list]If correctly configured, the simulator will not exceed the specified '{{'ui.controls.ffb.torqueDesired'|translate}}'.
The more powerful the steering wheel is, the lower the strength you'll need to choose here. A good starting point is:[list][*]Entry level wheels configured to 1-3Nm: use 350 to 500[*]Mid range wheels configured to 3-5Nm: use 200 to 350[*]High end wheels configured to 5-30Nm: use 50 to 200[/list]If the chosen strength is too high, the most subtle details may become more noticeable, but the medium and strong details will max out and blend together, losing useful feedback. This is called [i]clipping[/i], and it happens because the steering wheel is being asked for more torque than it can produce.[br][br]You can check for clipping with the UI apps '{{'ui.apps.steering_position.name'|translate}}' and '{{'ui.apps.ffb_graph.name'|translate}}'. We recommend you reduce the strength until clipping happens rarely (or happens only in situations where you don't mind the lack of detail).[br][br]Note: force feedback in certain vehicles could be weaker or stronger than average (such as mods that weren't tested with a steering wheel). You can tune those vehicles individually through {{'ui.dashboard.vehicleconfig'|translate}} > {{'ui.vehicleconfig.tuning'|translate}} > Setup-specific force feedback multiplier.
When your steering wheel is turned beyond the maximum steering lock of the current vehicle, this setting will apply a force to pull it back into a valid steering angle.[br][br]Requires having set a valid '{{'ui.controls.angle'|translate}}'.[br][br]A smoother effect can be achieved with higher framerates and a lower '{{'ui.controls.ffb.softlockForce'|translate}}'.
Applies a force proportional to the lateral acceleration experienced by the vehicle. This additional torque is mixed on top of the regular torque from the steering rack, and might help gauge the vehicle behaviour.[br][br]In real life, this force isn't felt through the hands at the steering wheel, but through the body being pushed when cornering.[br][br]Using this setting will lead to forces that would be unexpected in real life (such as unrealistic self-centering effects in some situations), so it's down to personal preference.
Helps reduce oscillations when the vehicle is parked (or rolling slowly).[br][br]If in doubt, enable this setting. If your driving style is mostly rock-crawling (or similarly low speed maneuvers) you may prefer it disabled.[br][br]Note: if the steering wheel is not being held, oscillations are likely to happen even with this setting enabled.
Can be used to reduce vibrations in the steering wheel (high frequency spikes).[br][br]Don't abuse this setting: greater values will make force feedback smoother at the expense of removing progressively more detail. It will also increase latency, which can lead to oscillations (specially when setting a high '{{'ui.controls.ffb.strength'|translate}}', or when the steering wheel is not being held).[br][br]Pick the lowest possible value for more responsiveness.