VR support is <strong>early access</strong> and <strong>experimental</strong>. Please check these notes before diving in:<ul><li><strong>Vulkan</strong> is required, available in Launcher.</li><li><strong>SteamVR</strong> may leak VRAM, SteamVR v2.2.1 (or newer) should fix it.</li><li><strong>Quest</strong> headsets may stutter on the right eye when using Link cable, try wireless for now.</li><li><strong>Index</strong> headsets may crash, choose Options > Graphics > Lighting > Lowest for now.</li><li><strong>Varjo</strong> headsets may crash, switch from Varjo runtime to SteamVR fornow.</li></ul>Adapt faster to VR by stopping as soon as you notice <strong>any</strong> hint of physical discomfort. Retry hours/days later, when fully recovered. For better framerate tips and troubleshooting check our [url=https://go.beamng.com/vr]VR documentation[/url].
VR support is <strong>early access</strong> and <strong>experimental</strong>. Please check these notes before diving in:<ul><li><strong>Quest</strong> headsets may stutter on the right eye when using Link cable, try wireless for now.</li><li><strong>Index</strong> headsets may crash, choose Options > Graphics > Lighting > Lowest for now.</li></ul>Adapt faster to VR by stopping as soon as you notice <strong>any</strong> hint of physical discomfort. Retry hours/days later, when fully recovered. For better framerate tips and troubleshooting check our [url=https://go.beamng.com/vr]VR documentation[/url].
Allows to improve sudden inputs (such as pressing the brake key, or quickly pushing the steering thumbstick) into smoother, more realistic, more controllable requests.[list][*][b]{{'ui.controls.filters.-1'|translate}}[/b]: the simulator will make a reasonable guess and choose one of the options below for you. [b]Choose this if in doubt[/b][*][b]{{'ui.controls.filters.0'|translate}}[/b]: tailored for digital controls like keys or buttons. It will gradually apply your input over a few tenths of a second. Advanced drivers can constantly tap the button to control the amount of input. [i]In the case of steering keys, some additional logic will make it slightly easier to stay close to optimum cornering forces.[/i][*][b]{{'ui.controls.filters.3'|translate}}[/b]: like '{{'ui.controls.filters.0'|translate}}'. [i]In the case of steering keys, some additional logic will speed up response when oversteering, at the expense of smoothness.[/i][*][b]{{'ui.controls.filters.1'|translate}}[/b]: geared towards small analog controls, such as thumbsticks or finger triggers. It provides a faster response than previous filters, with less smoothing. [i]In the case of steering bindings, it will slightly speed up countersteering.[/i][*][b]{{'ui.controls.filters.2'|translate}}[/b]: no filter is applied, your inputs will reach the simulation instantaneously and with complete transparency. [b]Choose this for the steering axis if using a steering wheel[/b].[/list]