Rubberband - stats: damage taken, time taken, how far across the river you made it, score: how far across the river you made it, failure: not activating rubber band, not reaching first waypoint, Notes: need a button that activates a rubber band effect that connects your carvehicle to the side of the road for the duration you hold the button, by activating this it will fling you across the river
Rubberband - stats: damage taken, time taken, how far across the river you made it, score: how far across the river you made it, failure: not activating rubber band, not reaching first waypoint, Notes: need a button that activates a rubber band effect that connects your vehicle to the side of the road for the duration you hold the button, by activating this it will fling you across the river
Complete the course with enough speed to land a jump onto the target carvehicle and crush it. Bonus points if you can bump the carvehicle right after the hairpin!
Complete the course with enough speed to land a jump onto the target vehicle and crush it. Bonus points if you can bump the vehicle right after the hairpin!
You're hired! We're in a real hurry though, so make sure you keep up with the film crew carvehicle so that we can arrive at the motorsports park on schedule.
You're hired! We're in a real hurry though, so make sure you keep up with the film crew vehicle so that we can arrive at the motorsports park on schedule.
Now that you're all warmed up, we're throwing you in the deep end. We need an epic jump for the second chase sequence, and if you want your spine to survive the landing I'd suggest aiming for the carvehicle shells. [br][br] Also, I told the crew to rig the bus with some nitrous , so make sure that's turned on before you start (use [action=toggleNitrousOxide]).
Now that you're all warmed up, we're throwing you in the deep end. We need an epic jump for the second chase sequence, and if you want your spine to survive the landing I'd suggest aiming for the vehicle shells. [br][br] Also, I told the crew to rig the bus with some nitrous , so make sure that's turned on before you start (use [action=toggleNitrousOxide]).