VR support is <strong>early access</strong> and <strong>experimental</strong>. Please check these notes before diving in:<ul><li><strong>Quest</strong> headsets may stutter on the right eye when using Link cable, try wireless for now.</li><li><strong>Index</strong> headsets may crash, choose Options > Graphics > Lighting > Lowest for now.</li></ul>Adapt faster to VR by stopping as soon as you notice <strong>any</strong> hint of physical discomfort. Retry hours/days later, when fully recovered. For better framerate tips and troubleshooting check our [url=https://go.beamng.com/vr]VR documentation[/url].
When your steering wheel is turned beyond the maximum steering lock of the current vehicle, this setting will apply a force to pull it back into a valid steering angle.[br][br]Requires having set a valid '{{'ui.controls.angle'|translate}}'.[br][br]A smoother effect can be achieved with higher framerates and a lower '{{'ui.controls.ffb.softlockForce'|translate}}'.
Applies a force proportional to the lateral acceleration experienced by the vehicle. This additional torque is mixed on top of the regular torque from the steering rack, and might help gauge the vehicle behaviour.[br][br]In real life, this force isn't felt through the hands at the steering wheel, but through the body being pushed when cornering.[br][br]Using this setting will lead to forces that would be unexpected in real life (such as unrealistic self-centering effects in some situations), so it's down to personal preference.