For demonstration purposes we will be using SkinExample as our skin name. The two files that can be edited have been combined in the image to the right. Once you have opened the skin files, you can click next to load the skin ingameor finish to quit the wizard.
For demonstration purposes we will be using SkinExample as our skin name. The two files that can be edited have been combined in the image to the right. Once you have opened the skin files, you can click next to load the skin or finish to quit the wizard.
ui.modWizard.skinWizard.right
The right side of the image is the "SkinExample_palette_uv1.dds". This image is used to define which parts of your skin can be coloured by the colour selector. Red is the first colour, Green is second colour and blue is the third colour. If it is transparent it will not be coloured.
The right side of the image is the "SkinExample_palette_uv1.dds". This image is used to define which parts of your skin can be colored by the color selector. Red is the first color, Green is second color and blue is the third color. If it is transparent it will not be colored.
ui.trackBuilder.checkpoints.info
If you don't add any checkpoints, they will be automatically created when playing this track through the Time Trials gamemode.
I consent to the collection of data about my play sessions by[br] BeamNG GmbH (click [url=https://go.beamng.com/PprivacyPolicy.pdf]here[/url] for collected data types).
I consent to the collection of data about my play sessions by[br] BeamNG GmbH (click [url=https://go.beamng.com/privacyPolicy]here[/url] for collected data types).