Chapter 1: DA difficult drag Rrace - stats: time taken, score: time taken minus damage taken, (be as fast as possible without taking damage), failure: hasn't finished race, Note: need a way of making the AI car try to race and also spontaneously explode (trigger particle, sound and break some specific break groups perhaps)against a powerful yet poorly maintained muscle car.
Chapter 1: Downhill - stats: damage taken, distance traveled, score: distance traveled, (travel as far as possible in 20 seconds (time limit!!), failure: not moved from start areaTake a semi truck down a hill and as far through the canyon as you can in 120 seconds.
Rubberband - stats: damage taken, time taken, how far across the river you made it, score: how far across the river you made it, failure: not activating rubber band, not reaching first waypoint, Notes: need a button that activates a rubber band effect that connects your carvehicle to the side of the road for the duration you hold the button, by activating this it will fling you across the river
Rubberband - stats: damage taken, time taken, how far across the river you made it, score: how far across the river you made it, failure: not activating rubber band, not reaching first waypoint, Notes: need a button that activates a rubber band effect that connects your vehicle to the side of the road for the duration you hold the button, by activating this it will fling you across the river
Chapter 1: Suspension - stats: time taken, damage recieved, score = (time taken + damage received), failure: hasn't completed all checkpointsRace across some difficult terrain and put the suspension to the test.
Chapter 1: Wall Jump - stats: time taken, damage recieved, wall damage?, score: simple pass/fail, failure: don't complete the race or hit theJump across a gap and through a brick wall.