When your steering wheel is turned beyond the maximum steering lock of the current vehicle, this setting will apply a force to pull it back into a valid steering angle.[br][br]Requires having set a valid '{{'ui.controls.angle'|translate}}'.[br][br]A smoother effect can be achieved with higher framerates and a lower '{{'ui.controls.ffb.softlockForce'|translate}}'.
Applies a force proportional to the lateral acceleration experienced by the vehicle. This additional torque is mixed on top of the regular torque from the steering rack, and might help gauge the vehicle behaviour.[br][br]In real life, this force isn't felt through the hands at the steering wheel, but through the body being pushed when cornering.[br][br]Using this setting will lead to forces that would be unexpected in real life (such as unrealistic self-centering effects in some situations), so it's down to personal preference.
Helps reduce oscillations when the vehicle is parked (or rolling slowly).[br][br]If in doubt, enable this setting. If your driving style is mostly rock-crawling (or similarly low speed maneouvers) you may prefer it disabled.[br][br]Note: if the steering wheel is not being held, oscillations are likely to happen even with this setting enabled.
Helps reduce oscillations when the vehicle is parked (or rolling slowly).[br][br]If in doubt, enable this setting. If your driving style is mostly rock-crawling (or similarly low speed maneuvers) you may prefer it disabled.[br][br]Note: if the steering wheel is not being held, oscillations are likely to happen even with this setting enabled.
Can be used to reduce vibrations in the steering wheel (high frequency spikes).[br][br]Don't abuse this setting: greater values will make force feedback smoother at the expense of removing progressively more detail. It will also increase latency, which can lead to oscillations (specially when setting a high '{{'ui.controls.ffb.strength'|translate}}', or when the steering wheel is not being held).[br][br]Pick the lowest possible value for more responsiveness.
Can be used to reduce larger vibrations in the steering wheel (lower frequency oscillations).[br][br]Abusing this setting will compromise the amount of detail and responsiveness you can feel through the steering wheel, so tweak with care.[br][br][b]If in doubt, use '{{'ui.controls.ffb.smoothing2automatic'|translate}}' instead.[/b]
How often the physics engine is allowed to send force feedback updates to the steering wheel:[list][*]High values improve detail, but a value too high can severely impact your framerate or increase ffb lag.[*]A value too low (such as 30Hz) won't feel smooth.[*]'{{'ui.controls.ffb.updateRateLimit.automatic'|translate}}' will guess the fastest usable rate, by running a quick analysis each time you use the steering wheel. [b]If in doubt, use this.[/b][/list][i]'{{'ui.controls.ffb.updateRateLimit.automatic'|translate}}' is not perfect: in very rare cases you may need to manually choose an even lower rate to avoid performance issues.[/i][br][br]Note: the real update rate depends on several factors and external limitations; this option merely imposes an upper limit.