Depth of Field simulates camera lens limitations that result in blurring objects out of focus. [b][*]GPU:[/b] Minor[b][*]VRAM:[/b] None[b][*]CPU:[/b] None
How often reflections are updated. Higher values can be particularly heavy on performance. [b][*]GPU:[/b] Moderate[b][*]VRAM:[/b] Moderate[b][*]CPU:[/b] Major
How often reflections are updated. Higher values can be particularly heavy on performance. [b][*]GPU:[/b] Moderate[b][*]VRAM:[/b] Moderate[b][*]CPU:[/b] Major
VR support is <strong>early access</strong> and <strong>experimental</strong>. Please check these notes before diving in:<ul><li><strong>Vulkan</strong> is required, available in Launcher.</li><li><strong>SteamVR</strong> may leak VRAM, SteamVR v2.2.1 (or newer) should fix it.</li><li><strong>Quest</strong> headsets may stutter on the right eye when using Link cable, try wireless for now.</li><li><strong>Index</strong> headsets may crash, choose Options > Graphics > Lighting > Lowest for now.</li><li><strong>Varjo</strong> headsets may crash, switch from Varjo runtime to SteamVR fornow.</li></ul>Adapt faster to VR by stopping as soon as you notice <strong>any</strong> hint of physical discomfort. Retry hours/days later, when fully recovered. For better framerate tips and troubleshooting check our [url=https://go.beamng.com/vr]VR documentation[/url].
VR support is <strong>early access</strong> and <strong>experimental</strong>. Please check these notes before diving in:<ul><li><strong>Quest</strong> headsets may stutter on the right eye when using Link cable, try wireless for now.</li><li><strong>Index</strong> headsets may crash, choose Options > Graphics > Lighting > Lowest for now.</li></ul>Adapt faster to VR by stopping as soon as you notice <strong>any</strong> hint of physical discomfort. Retry hours/days later, when fully recovered. For better framerate tips and troubleshooting check our [url=https://go.beamng.com/vr]VR documentation[/url].