Depth of Field simulates camera lens limitations that result in blurring objects out of focus. [b][*]GPU:[/b] Minor[b][*]VRAM:[/b] None[b][*]CPU:[/b] None
How often reflections are updated. Higher values can be particularly heavy on performance. [b][*]GPU:[/b] Moderate[b][*]VRAM:[/b] Moderate[b][*]CPU:[/b] Major
How often reflections are updated. Higher values can be particularly heavy on performance. [b][*]GPU:[/b] Moderate[b][*]VRAM:[/b] Moderate[b][*]CPU:[/b] Major
VR support is <strong>early access</strong> and <strong>experimental</strong>. Please check these notes before diving in:<ul><li><strong>Vulkan</strong> is required, available in Launcher.</li><li><strong>SteamVR</strong> may leak VRAM, SteamVR v2.2.1 (or newer) should fix it.</li><li><strong>Quest</strong> headsets may stutter on the right eye when using Link cable, try wireless for now.</li><li><strong>Index</strong> headsets may crash, choose Options > Graphics > Lighting > Lowest for now.</li><li><strong>Varjo</strong> headsets may crash, switch from Varjo runtime to SteamVR fornow.</li></ul>Adapt faster to VR by stopping as soon as you notice <strong>any</strong> hint of physical discomfort. Retry hours/days later, when fully recovered. For better framerate tips and troubleshooting check our [url=https://go.beamng.com/vr]VR documentation[/url].
VR support is <strong>early access</strong> and <strong>experimental</strong>. Please check these notes before diving in:<ul><li><strong>Quest</strong> headsets may stutter on the right eye when using Link cable, try wireless for now.</li><li><strong>Index</strong> headsets may crash, choose Options > Graphics > Lighting > Lowest for now.</li></ul>Adapt faster to VR by stopping as soon as you notice <strong>any</strong> hint of physical discomfort. Retry hours/days later, when fully recovered. For better framerate tips and troubleshooting check our [url=https://go.beamng.com/vr]VR documentation[/url].
ui.openXR.buttonNoVulkanText
Cancel (please click Vulkan<strong>Cancel</strong> (Vulkan renderer is required, available in lLauncher)
<strong>Cancel</strong> (Vulkan renderer is required, available in Launcher)
ui.controls.ffb.isForceInverted.tooltip
Use this if your wheel force is acting onturning the opposite direction to which it should.[br][br]For example, use this if a parked vehicle tends to steer by itself into full lock left or full lock right.
Use this if your wheel force is turning the opposite direction to which it should.[br][br]For example, use this if a parked vehicle tends to steer by itself into full lock left or full lock right.
The '{{'ui.controls.ffb.torqueCurrent'|translate}}' and '{{'ui.controls.ffb.torqueDesired'|translate}}' options allow to limit the amount of force feedback during extreme circumstances, such as during crashes.[br]To set them up:[list][*]Open the configuration software for your steering wheel.[*]Locate how many Newtons-meter of torque are currently selected. [br][i]Note: you can increase this value to the maximum - in some steering wheels, this might unlock better force feedback response.[/i][*]Head back to this options menu, and pick that same value in the '{{'ui.controls.ffb.torqueCurrent'|translate}}' slider.[*]Finally, pick a '{{'ui.controls.ffb.torqueDesired'|translate}}' that you are comfortable with. Picking a value higher than the '{{'ui.controls.ffb.torqueCurrent'|translate}}' is equivalent to picking the '{{'ui.controls.ffb.torqueCurrent'|translate}}'.[br][i]Note: high values can pose a risk for your hands and wrists (around 4Nm for adults, 1Nm for children). Be cautious and try low values first.[/i][/list]If correctly configured, the simulator will not exceed the specified '{{'ui.controls.ffb.torqueDesired'|translate}}'.