For demonstration purposes we will be using SkinExample as our skin name. The two files that can be edited have been combined in the image to the right. Once you have opened the skin files, you can click next to load the skin ingameor finish to quit the wizard.
For demonstration purposes we will be using SkinExample as our skin name. The two files that can be edited have been combined in the image to the right. Once you have opened the skin files, you can click next to load the skin or finish to quit the wizard.
ui.modWizard.skinWizard.right
The right side of the image is the "SkinExample_palette_uv1.dds". This image is used to define which parts of your skin can be coloured by the colour selector. Red is the first colour, Green is second colour and blue is the third colour. If it is transparent it will not be coloured.
The right side of the image is the "SkinExample_palette_uv1.dds". This image is used to define which parts of your skin can be colored by the color selector. Red is the first color, Green is second color and blue is the third color. If it is transparent it will not be colored.
ui.trackBuilder.checkpoints.info
If you don't add any checkpoints, they will be automatically created when playing this track through the Time Trials gamemode.
You can choose to enable or disable all online functions in BeamNG.drive. This will affect:[br][list][*]In-game rRepository menu[*]Mod subscriptions[*]Achievements[*]Leaderboards[*]Chat features[*]Content sharing features[/list]
You can choose to enable or disable all online functions in BeamNG.drive. This will affect:[br][list][*]Repository menu[*]Mod subscriptions[*]Achievements[*]Leaderboards[*]Chat features[*]Content sharing features[/list]
ui.mainmenu.telemetry.featureDescription
We would like to collect gprograme session data such as the length of gameplaysessions, scenarios played, and whether you have certain gameplaysim features enabled, with the purpose of identifying areas for future gamedevelopment and improvement of player experience. This data is sent to our servers, where it is anonymized and stored in a manner that does not allow the identification of individuals. We will not use this information for marketing or advertisement purposes. For the list of collected data types and your rights click [url=https://go.beamng.com/privacyPolicy]here[/url].
We would like to collect program session data such as the length of sessions, scenarios played, and whether you have certain sim features enabled, with the purpose of identifying areas for future development and improvement of player experience. This data is sent to our servers, where it is anonymized and stored in a manner that does not allow the identification of individuals. We will not use this information for marketing or advertisement purposes. For the list of collected data types and your rights click [url=https://go.beamng.com/privacyPolicy]here[/url].