VR support is <strong>early access</strong> and <strong>experimental</strong>. Please check these notes before diving in:<ul><li><strong>Vulkan</strong> is required, available in Launcher.</li><li><strong>SteamVR</strong> may leak VRAM, SteamVR v2.2.1 (or newer) should fix it.</li><li><strong>Quest</strong> headsets may stutter on the right eye when using Link cable, try wireless for now.</li><li><strong>Index</strong> headsets may crash, choose Options > Graphics > Lighting > Lowest for now.</li><li><strong>Varjo</strong> headsets may crash, switch from Varjo runtime to SteamVR for now.</li></ul>Adapt faster to VR by stopping as soon as you notice <strong>any</strong> hint of physical discomfort. Retry hours/days later, when fully recovered. For better framerate tips and troubleshooting check our [url=https://go.beamng.com/vr]VR documentation[/url].
VR support is <strong>early access</strong> and <strong>experimental</strong>. Please check these notes before diving in:<ul><li><i>Requirement:</i> Vulkan mode is required, available in Launcher.</li><li><i>Requirement:</i> Windows Mixed Reality headsets do not support Vulkan directly. The usual fix is to use SteamVR.</li><li><i>Issue:</i> VRAM usage will increase when toggling VR repeatedly.</li><li><i>Issue:</i> If audio does not initally switch to the VR audio output, please relaunch.</li><li><i>Issue:</i> Shadows and debug shapes may flicker, and a second sun may render.</li><li><i>Performance:</i> Expect low framerates and high-end GPU/CPU requirements.</li></ul><strong>Tip</strong>: The recentering button [action=centerHeadset] is customizable. <strong>Tip</strong>: Speed up your adaptation to VR by stopping as soon as you notice <strong>any</strong> hint of physical discomfort. Retry hours/days later, when fully recovered. <strong>Tip</strong>: [url=https://go.beamng.com/vr]More VR help is available here[/url]
VR support is <strong>early access</strong> and <strong>experimental</strong>. Please check these notes before diving in:<ul><li><i>Requirement:</i> Vulkan mode is required, available in Launcher.</li><li><i>Requirement:</i> Windows Mixed Reality headsets do not support Vulkan directly. The usual fix is to use SteamVR.</li><li><i>Issue:</i> VRAM usage will increase when toggling VR repeatedly.</li><li><i>Issue:</i> If audio does not initally switch to the VR audio output, please relaunch.</li><li><i>Issue:</i> Shadows and debug shapes may flicker, and a second sun may render.</li><li><i>Performance:</i> Expect low framerates and high-end GPU/CPU requirements.</li></ul><strong>Tip</strong>: The recentering button [action=centerHeadset] is customizable. <strong>Tip</strong>: Speed up your adaptation to VR by stopping as soon as you notice <strong>any</strong> hint of physical discomfort. Retry hours/days later, when fully recovered.
For better framerate tips and troubleshooting check our [url=https://go.beamng.com/vr]VR documentation[/url].