Requires choosing the '{{'ui.controls.angle'|translate}}' setting.[br][br]Some vehicles (such as trucks or buses)Different vehicles have different lock-to-lock steering wheel angles. For example trucks use large built with a greater steering angle than your steering wheel can turn. In these cases, your steering wheel will hit its physical limit earlier than the currentangles, while racecars use small angles.[br][br]This means that your connected steering wheel might turn too little or too much, depending on the particular vehicle would. You can choose how to access that additional turning capabilityyou are driving.[br][br]This setting lets you decide how that mismatch is handled:[list][*][b]'{{'ui.controls.lockTypes.12'|translate}}'[/b]: the steering angle on the screen will match the angle on your steering wheel. However, in vehicles with a larger steering angle, you [b]cannot fully turn[/b] the vehicle. *[br]{{'lockType.raceOk'|translate}}[br]{{'lockType.truckOk'|translate}}[br]{{'lockType.syncMeh1'|translate}}[*][b]'{{'ui.controls.lockTypes.03'|translate}}'[/b]: the steering angle on the screen will [b]not match the angle[/b] of your steering wheel. Reaching full lock in your steering wheel will fully turn the vehicle too. However, driving quick steering vehicles (like race cars) becomes tiring and difficult, as you need to move your steering wheel much further than expected. *[br]{{'lockType.raceOk'|translate}}[br]{{'lockType.truckOk'|translate}}[br]{{'lockType.syncMeh2'|translate}}[*][b]'{{'ui.controls.lockTypes.21'|translate}}'[/b]: the angles will match but, in vehicles with a larger steering angle, the steering will speed up when getting close to full lock: the steering will briefly behave non-linearly, but you [b]can fully turn[/b] the vehicle. *[br]{{'lockType.raceOk'|translate}}[br]{{'lockType.truckBad'|translate}}[br]{{'lockType.syncOk'|translate}}[*][b]'{{'ui.controls.lockTypes.30'|translate}}'[/b]: the angles will match, except when driving vehicles with greater turning capability. In those cases, the angles will not match (similar to[br]{{'lockType.raceBad'|translate}}[br]{{'lockType.truckOk'|translate}}[br]{{'lockType.syncBad'|translate}}[/list]** requires a correct '{{'ui.controls.lockTypes.0angle'|translate}}') but you [b]can fully turn[/b] the vehicle.[/list] setting*
Different vehicles have different lock-to-lock steering wheel angles. For example trucks use large angles, while racecars use small angles.[br][br]This means that your connected steering wheel might turn too little or too much, depending on the particular vehicle you are driving.[br][br]This setting lets you decide how that mismatch is handled:[list][*][b]'{{'ui.controls.lockTypes.2'|translate}}'[/b] *[br]{{'lockType.raceOk'|translate}}[br]{{'lockType.truckOk'|translate}}[br]{{'lockType.syncMeh1'|translate}}[*][b]'{{'ui.controls.lockTypes.3'|translate}}'[/b] *[br]{{'lockType.raceOk'|translate}}[br]{{'lockType.truckOk'|translate}}[br]{{'lockType.syncMeh2'|translate}}[*][b]'{{'ui.controls.lockTypes.1'|translate}}'[/b] *[br]{{'lockType.raceOk'|translate}}[br]{{'lockType.truckBad'|translate}}[br]{{'lockType.syncOk'|translate}}[*][b]'{{'ui.controls.lockTypes.0'|translate}}'[/b][br]{{'lockType.raceBad'|translate}}[br]{{'lockType.truckOk'|translate}}[br]{{'lockType.syncBad'|translate}}[/list]** requires a correct '{{'ui.controls.angle'|translate}}' setting*
Use this if your wheel force is acting onturning the opposite direction to which it should.[br][br]For example, use this if a parked vehicle tends to steer by itself into full lock left or full lock right.
Use this if your wheel force is turning the opposite direction to which it should.[br][br]For example, use this if a parked vehicle tends to steer by itself into full lock left or full lock right.
The '{{'ui.controls.ffb.torqueCurrent'|translate}}' and '{{'ui.controls.ffb.torqueDesired'|translate}}' options allow to limit the amount of force feedback during extreme circumstances, such as during crashes.[br]To set them up:[list][*]Open the configuration software for your steering wheel.[*]Locate how many Newtons-meter of torque are currently selected. [br][i]Note: you can increase this value to the maximum - in some steering wheels, this might unlock better force feedback response.[/i][*]Head back to this options menu, and pick that same value in the '{{'ui.controls.ffb.torqueCurrent'|translate}}' slider.[*]Finally, pick a '{{'ui.controls.ffb.torqueDesired'|translate}}' that you are comfortable with. Picking a value higher than the '{{'ui.controls.ffb.torqueCurrent'|translate}}' is equivalent to picking the '{{'ui.controls.ffb.torqueCurrent'|translate}}'.[br][i]Note: high values can pose a risk for your hands and wrists (around 4Nm for adults, 1Nm for children). Be cautious and try low values first.[/i][/list]If correctly configured, the simulator will not exceed the specified '{{'ui.controls.ffb.torqueDesired'|translate}}'.
The more powerful the steering wheel is, the lower the strength you'll need to choose here. A good starting point is:[list][*]Entry level wheels configured to 1-3Nm: use 350 to 500[*]Mid range wheels configured to 3-5Nm: use 200 to 350[*]High end wheels configured to 5-30Nm: use 50 to 200[/list]If the chosen strength is too high, the most subtle details may become more noticeable, but the medium and strong details will max out and blend together, losing useful feedback. This is called [i]clipping[/i], and it happens because the steering wheel is being asked for more torque than it can produce.[br][br]You can check for clipping with the UI apps '{{'ui.apps.steering_position.name'|translate}}' and '{{'ui.apps.ffb_graph.name'|translate}}'. We recommend you reduce the strength until clipping happens rarely (or happens only in situations where you don't mind the lack of detail).[br][br]Note: force feedback in certain vehicles could be weaker or stronger than average (such as mods that weren't tested with a steering wheel). You can tune those vehicles individually through {{'ui.dashboard.vehicleconfig'|translate}} > {{'ui.vehicleconfig.tuning'|translate}} > Setup-specific force feedback multiplier.
When your steering wheel is turned beyond the maximum steering lock of the current vehicle, this setting will apply a force to pull it back into a valid steering angle.[br][br]Requires having set a valid '{{'ui.controls.angle'|translate}}'.[br][br]A smoother effect can be achieved with higher framerates and a lower '{{'ui.controls.ffb.softlockForce'|translate}}'.
Applies a force proportional to the lateral acceleration experienced by the vehicle. This additional torque is mixed on top of the regular torque from the steering rack, and might help gauge the vehicle behaviour.[br][br]In real life, this force isn't felt through the hands at the steering wheel, but through the body being pushed when cornering.[br][br]Using this setting will lead to forces that would be unexpected in real life (such as unrealistic self-centering effects in some situations), so it's down to personal preference.