Chapter 1: Cliff Descent - stats: relative vertical distance achieved, damage taken, time, score: vertical distance achieved minus (damage taken + time taken) (get as far down with the least damage as fast as possible), failure: hasn't left the top area in 20 seconds, 40 seconds time limitGet to the bottom of the cliff the fast way.
Chapter 1: DA difficult drag Rrace - stats: time taken, score: time taken minus damage taken, (be as fast as possible without taking damage), failure: hasn't finished race, Note: need a way of making the AI car try to race and also spontaneously explode (trigger particle, sound and break some specific break groups perhaps)against a powerful yet poorly maintained muscle car.
Chapter 1: Downhill - stats: damage taken, distance traveled, score: distance traveled, (travel as far as possible in 20 seconds (time limit!!), failure: not moved from start areaTake a semi truck down a hill and as far through the canyon as you can in 120 seconds.
Chapter 1: Suspension - stats: time taken, damage recieved, score = (time taken + damage received), failure: hasn't completed all checkpointsRace across some difficult terrain and put the suspension to the test.
Chapter 1: Wall Jump - stats: time taken, damage recieved, wall damage?, score: simple pass/fail, failure: don't complete the race or hit theJump across a gap and through a brick wall.