AMake it through a tricky raccourse on top of shipping containers. This off-road spec Gavril D15 has just enough turning radius if you plan your moves correctly.
Make it through a tricky course on top of shipping containers. This off-road spec Gavril D15 has just enough turning radius if you plan your moves correctly.
Drive to the other side of the island to reach an abandoned structure, then climb the hillFind your own way to an abandoned structure, then to the top of the mountain. Play it safe by taking the roads, or go cross country for a shorter path. You'll be driving a Gavril Roamer.
Find your own way to an abandoned structure, then to the top of the mountain. Play it safe by taking the roads, or go cross country for a shorter path. You'll be driving a Gavril Roamer.
Chapter 1: Bridge - stats: damage taken, vertical distance traveled, score: pass/fail, failure: hasn't moved from start location (need to make it to the final waypoint or fall off the top)Attempt to drive across a rickety bridge during a dust storm.
Chapter 1: Cliff Descent - stats: relative vertical distance achieved, damage taken, time, score: vertical distance achieved minus (damage taken + time taken) (get as far down with the least damage as fast as possible), failure: hasn't left the top area in 20 seconds, 40 seconds time limitGet to the bottom of the cliff the fast way.
Chapter 1: DA difficult drag Rrace - stats: time taken, score: time taken minus damage taken, (be as fast as possible without taking damage), failure: hasn't finished race, Note: need a way of making the AI car try to race and also spontaneously explode (trigger particle, sound and break some specific break groups perhaps)against a powerful yet poorly maintained muscle car.
Chapter 1: Downhill - stats: damage taken, distance traveled, score: distance traveled, (travel as far as possible in 20 seconds (time limit!!), failure: not moved from start areaTake a semi truck down a hill and as far through the canyon as you can in 120 seconds.
Chapter 1: Suspension - stats: time taken, damage recieved, score = (time taken + damage received), failure: hasn't completed all checkpointsRace across some difficult terrain and put the suspension to the test.
Chapter 1: Wall Jump - stats: time taken, damage recieved, wall damage?, score: simple pass/fail, failure: don't complete the race or hit theJump across a gap and through a brick wall.