Allows to improve sudden inputs (such as pressing the brake key, or quickly pushing the steering thumbstick) into smoother, more realistic, more controllable requests.[list][*][b]{{'ui.controls.filters.-1'|translate}}[/b]: the simulator will make a reasonable guess and choose one of the options below for you. [b]Choose this if in doubt[/b][*][b]{{'ui.controls.filters.0'|translate}}[/b]: tailored for digital controls like keys or buttons. It will gradually apply your input over a few tenths of a second. Advanced drivers can constantly tap the button to control the amount of input. [i]In the case of steering keys, some additional logic will make it slightly easier to stay close to optimum cornering forces.[/i][*][b]{{'ui.controls.filters.3'|translate}}[/b]: like '{{'ui.controls.filters.0'|translate}}'. [i]In the case of steering keys, some additional logic will speed up response when oversteering, at the expense of smoothness.[/i][*][b]{{'ui.controls.filters.1'|translate}}[/b]: geared towards small analog controls, such as thumbsticks or finger triggers. It provides a faster response than previous filters, with less smoothing. [i]In the case of steering bindings, it will slightly speed up countersteering.[/i][*][b]{{'ui.controls.filters.2'|translate}}[/b]: no filter is applied, your inputs will reach the simulation instantaneously and with complete transparency. [b]Choose this for the steering axis if using a steering wheel[/b].[/list]
Allows to improve sudden inputs (such as pressing the brake key, or quickly pushing the steering thumbstick) into smoother, more realistic, more controllable requests.[list][*][b]{{'ui.controls.filters.-1'|translate}}[/b]: the simulator will make a reasonable guess and choose one of the options below for you. [b]Choose this if in doubt[/b][*][b]{{'ui.controls.filters.0'|translate}}[/b]: tailored for digital controls like keys or buttons. It will gradually apply your input over a few tenths of a second. Advanced drivers can constantly tap the button to control the amount of input. [i]In the case of steering keys, some additional logic will make it slightly easier to stay close to optimum cornering forces.[/i][*][b]{{'ui.controls.filters.3'|translate}}[/b]: like '{{'ui.controls.filters.0'|translate}}'. [i]In the case of steering keys, some additional logic will speed up response when oversteering, at the expense of smoothness.[/i][*][b]{{'ui.controls.filters.1'|translate}}[/b]: geared towards small analog controls, such as thumbsticks or finger triggers. It provides a faster response than previous filters, with less smoothing. [i]In the case of steering bindings, it will slightly speed up countersteering.[/i][*][b]{{'ui.controls.filters.2'|translate}}[/b]: no filter is applied, your inputs will reach the simulation instantaneously and with complete transparency. [b]Choose this for the steering axis if using a steering wheel[/b].[/list]
Allows to improve sudden inputs (such as pressing the brake key, or quickly pushing the steering thumbstick) into smoother, more realistic, more controllable requests.[list][*][b]{{'ui.controls.filters.-1'|translate}}[/b]: the simulator will make a reasonable guess and choose one of the options below for you. [b]Choose this if in doubt[/b][*][b]{{'ui.controls.filters.0'|translate}}[/b]: tailored for digital controls like keys or buttons. It will gradually apply your input over a few tenths of a second. Advanced drivers can constantly tap the button to control the amount of input. [i]In the case of steering keys, some additional logic will make it slightly easier to stay close to optimum cornering forces.[/i][*][b]{{'ui.controls.filters.3'|translate}}[/b]: like '{{'ui.controls.filters.0'|translate}}'. [i]In the case of steering keys, some additional logic will speed up response when oversteering, at the expense of smoothness.[/i][*][b]{{'ui.controls.filters.1'|translate}}[/b]: geared towards small analog controls, such as thumbsticks or finger triggers. It provides a faster response than previous filters, with less smoothing. [i]In the case of steering bindings, it will slightly speed up countersteering.[/i][*][b]{{'ui.controls.filters.2'|translate}}[/b]: no filter is applied, your inputs will reach the simulation instantaneously and with complete transparency. [b]Choose this for the steering axis if using a steering wheel[/b].[/list]
能夠將劇烈操作(如按下煞車按鍵、快速地以類比搖桿進行轉向等)的訊號平滑化,使其更為寫實、更容易進行操控允許改善突然的輸入 (例如按下剎車鍵或快速推動方向盤的搖桿) 以實現更平滑、更真實、更可控的要求。[list][*][b]{{'ui.controls.filters.-1'|translate}}[/b]:應用程式將自動偵測並選擇以下選項模擬器將對以下選項進行合理的推測,並為你選擇其中之一。[b]若有疑慮,請使用問,請選擇此選項。[/b][*][b]{{'ui.controls.filters.0'|translate}}[/b]:專為以按鍵、按鈕等數位方式進行的操作配置。使用漸進方式以毫秒輸入訊號數位控制 (如按鍵或按鈕) 而設計。它將在幾分之一秒內逐漸套用你的輸入。進階駕駛能以反覆點按持續按下按鍵來控制輸入量。[i]對用於進行轉向操作的按鍵,額外邏輯使得以使維持更佳過彎力道稍易若是使用按鍵轉向,有些額外邏輯可能會讓你更輕易地接近最合適的轉向力道。[/i][*][b]{{'ui.controls.filters.3'|translate}}[/b]:類似如「{{'ui.controls.filters.0'|translate}}」,[i]但對用於進行轉向操作的按鍵,。[i]若是使用按鍵轉向,有些額外邏輯將在會加速轉向過度時加快輸入反應,但降低操作的反應,代價是減少平滑度。[/i][*][b]{{'ui.controls.filters.1'|translate}}[/b]:專為細微的類比搖桿、板機等輸入配置。相對前兩項過濾方式有著適用於小型類比控制方式,如搖桿或扳機。這能比之前的篩選提供更快的輸入反應,也平滑化程度更低。[i]對用於進行轉向操作的控制方式,這將會稍微提高進行但較低的平滑化。[i]針對方向快捷鍵,它會稍微加快逆操舵的速度。[/i][*][b]{{'ui.controls.filters.2'|translate}}[/b]:不會使用過濾,輸入訊號將以最直接、透明的方式與此應用程式同步。[b]將方向盤綁定為轉向軸時請使用此選項。篩選,你的輸入將立即且完全透明的傳達至模擬器。[b]如果使用方向盤,請選擇此選項作為轉向軸[/b]。[/list]