Rubberband - stats: damage taken, time taken, how far across the river you made it, score: how far across the river you made it, failure: not activating rubber band, not reaching first waypoint, Notes: need a button that activates a rubber band effect that connects your carvehicle to the side of the road for the duration you hold the button, by activating this it will fling you across the river
Rubberband - stats: damage taken, time taken, how far across the river you made it, score: how far across the river you made it, failure: not activating rubber band, not reaching first waypoint, Notes: need a button that activates a rubber band effect that connects your vehicle to the side of the road for the duration you hold the button, by activating this it will fling you across the river
Chapter 1: Suspension - stats: time taken, damage recieved, score = (time taken + damage received), failure: hasn't completed all checkpointsRace across some difficult terrain and put the suspension to the test.
Chapter 1: Wall Jump - stats: time taken, damage recieved, wall damage?, score: simple pass/fail, failure: don't complete the race or hit theJump across a gap and through a brick wall.