Allows to improve sudden inputs (such as pressing the brake key, or quickly pushing the steering thumbstick) into smoother, more realistic, more controllable requests.[list][*][b]{{'ui.controls.filters.-1'|translate}}[/b]: the simulator will make a reasonable guess and choose one of the options below for you. [b]Choose this if in doubt[/b][*][b]{{'ui.controls.filters.0'|translate}}[/b]: tailored for digital controls like keys or buttons. It will gradually apply your input over a few tenths of a second. Advanced drivers can constantly tap the button to control the amount of input. [i]In the case of steering keys, some additional logic will make it slightly easier to stay close to optimum cornering forces.[/i][*][b]{{'ui.controls.filters.3'|translate}}[/b]: like '{{'ui.controls.filters.0'|translate}}'. [i]In the case of steering keys, some additional logic will speed up response when oversteering, at the expense of smoothness.[/i][*][b]{{'ui.controls.filters.1'|translate}}[/b]: geared towards small analog controls, such as thumbsticks or finger triggers. It provides a faster response than previous filters, with less smoothing. [i]In the case of steering bindings, it will slightly speed up countersteering.[/i][*][b]{{'ui.controls.filters.2'|translate}}[/b]: no filter is applied, your inputs will reach the simulation instantaneously and with complete transparency. [b]Choose this for the steering axis if using a steering wheel[/b].[/list]
Different vehicles have different lock-to-lock steering wheel angles. For example trucks use large angles, while racecars use small angles.[br][br]This means that your connected steering wheel might turn too little or too much, depending on the particular vehicle you are driving.[br][br]This setting lets you decide how that mismatch is handled:[list][*][b]'{{'ui.controls.lockTypes.2'|translate}}'[/b] *[br]{{'lockType.raceOk'|translate}}[br]{{'lockType.truckOk'|translate}}[br]{{'lockType.syncMeh1'|translate}}[*][b]'{{'ui.controls.lockTypes.3'|translate}}'[/b] *[br]{{'lockType.raceOk'|translate}}[br]{{'lockType.truckOk'|translate}}[br]{{'lockType.syncMeh2'|translate}}[*][b]'{{'ui.controls.lockTypes.1'|translate}}'[/b] *[br]{{'lockType.raceOk'|translate}}[br]{{'lockType.truckBad'|translate}}[br]{{'lockType.syncOk'|translate}}[*][b]'{{'ui.controls.lockTypes.0'|translate}}'[/b][br]{{'lockType.raceBad'|translate}}[br]{{'lockType.truckOk'|translate}}[br]{{'lockType.syncBad'|translate}}[/list]** requires a correct '{{'ui.controls.angle'|translate}}' setting*
The '{{'ui.controls.ffb.torqueCurrent'|translate}}' and '{{'ui.controls.ffb.torqueDesired'|translate}}' options allow to limit the amount of force feedback during extreme circumstances, such as during crashes.[br]To set them up:[list][*]Open the configuration software for your steering wheel.[*]Locate how many Newtons-meter of torque are currently selected. [br][i]Note: you can increase this value to the maximum - in some steering wheels, this might unlock better force feedback response.[/i][*]Head back to this options menu, and pick that same value in the '{{'ui.controls.ffb.torqueCurrent'|translate}}' slider.[*]Finally, pick a '{{'ui.controls.ffb.torqueDesired'|translate}}' that you are comfortable with. Picking a value higher than the '{{'ui.controls.ffb.torqueCurrent'|translate}}' is equivalent to picking the '{{'ui.controls.ffb.torqueCurrent'|translate}}'.[br][i]Note: high values can pose a risk for your hands and wrists (around 4Nm for adults, 1Nm for children). Be cautious and try low values first.[/i][/list]If correctly configured, the simulator will not exceed the specified '{{'ui.controls.ffb.torqueDesired'|translate}}'.
The more powerful the steering wheel is, the lower the strength you'll need to choose here. A good starting point is:[list][*]Entry level wheels configured to 1-3Nm: use 350 to 500[*]Mid range wheels configured to 3-5Nm: use 200 to 350[*]High end wheels configured to 5-30Nm: use 50 to 200[/list]If the chosen strength is too high, the most subtle details may become more noticeable, but the medium and strong details will max out and blend together, losing useful feedback. This is called [i]clipping[/i], and it happens because the steering wheel is being asked for more torque than it can produce.[br][br]You can check for clipping with the UI apps '{{'ui.apps.steering_position.name'|translate}}' and '{{'ui.apps.ffb_graph.name'|translate}}'. We recommend you reduce the strength until clipping happens rarely (or happens only in situations where you don't mind the lack of detail).[br][br]Note: force feedback in certain vehicles could be weaker or stronger than average (such as mods that weren't tested with a steering wheel). You can tune those vehicles individually through {{'ui.dashboard.vehicleconfig'|translate}} > {{'ui.vehicleconfig.tuning'|translate}} > Setup-specific force feedback multiplier.
Applies a force proportional to the lateral acceleration experienced by the vehicle. This additional torque is mixed on top of the regular torque from the steering rack, and might help gauge the vehicle behaviour.[br][br]In real life, this force isn't felt through the hands at the steering wheel, but through the body being pushed when cornering.[br][br]Using this setting will lead to forces that would be unexpected in real life (such as unrealistic self-centering effects in some situations), so it's down to personal preference.
Helps reduce oscillations when the vehicle is parked (or rolling slowly).[br][br]If in doubt, enable this setting. If your driving style is mostly rock-crawling (or similarly low speed maneuvers) you may prefer it disabled.[br][br]Note: if the steering wheel is not being held, oscillations are likely to happen even with this setting enabled.
Allows to choose between two internal methods of sending the force feedback requests:[list][*]'[i]{{'ui.controls.ffb.updateType.fast'|translate}}[/i]': [b]if in doubt, use this[/b].[*]'[i]{{'ui.controls.ffb.updateType.slow'|translate}}[/i]': this slow alternative can reduce the framerate. It should only be used as a workaround for some rare buggy steering wheels.[/list]If your steering wheel works better when using '[i]{{'ui.controls.ffb.updateType.slow'|translate}}[/i]', please search for firmware and driver updates. If the issue persists, contact our support team.
Allows to customize how the steering wheel will respond to various torque requests.[br][br]For example, increasing response of lower torques and decreasing response of higher torques, compensating for a non-linear response, etc.[br][br][b]Please check the Steering Wheel Setup documentation page for details.[/b][br][br]Quick guide: once this setting is enabled and applied, place a curve file in your [code]settings/inputmaps/[/code] directory, press <code>ctrl+L</code>, click <code>Apply</code> and reopen this menu. The inputmap <code>.diff</code> file will be automatically updated with the new curve data.[br][br]Accepted filenames:[list][*]wheel.csv (universal format, each line having a <code>force</code>,<code>response</code> pair of values; header lines are ignored, and any numeric scale can be used, as it will be automatically normalized and sanitized)[*]wheel.lut (compatible with Assetto Corsa™<code>ff_post_process</code> curves)[*]wheel.log (compatible with iRacing™ WheelCheck csv files using <code>log-2</code> option)[*]wheel.fcm (compatible with Project Cars™ Force Curve Modifier exported files using <code>linear force response</code> option)[/list]
the current force-feedback configuration may be impacting your framerate:<list><li>Configured value: {{finalFrequency}} Hz<li>Recommended: 'Automatic' (current safe estimate: {{safeFrequency}} Hz or less)</list>
current configuration might heavily impact the framerate. If '{{'ui.controls.ffb.updateType.fast'|translate}}' does not work, or works incorrectly, please consider updating the drivers and firmware of your steering wheel. Use '{{'ui.controls.ffb.updateType.slow'|translate}}' only as a last resort, and only if an improvement can be noticed.