Different vehicles have different lock-to-lock steering wheel angles. For example trucks use large angles, while racecars use small angles.[br][br]This means that your connected steering wheel might turn too little or too much, depending on the particular vehicleyou are driving.[br][br]This setting lets you decide how that mismatch is handled:[list][*][b]'{{'ui.controls.lockTypes.2'|translate}}'[/b] *[br]{{'lockType.raceOk'|translate}}[br]{{'lockType.truckOk'|translate}}[br]{{'lockType.syncMeh1'|translate}}[*][b]'{{'ui.controls.lockTypes.3'|translate}}'[/b] *[br]{{'lockType.raceOk'|translate}}[br]{{'lockType.truckOk'|translate}}[br]{{'lockType.syncMeh2'|translate}}[*][b]'{{'ui.controls.lockTypes.1'|translate}}'[/b] *[br]{{'lockType.raceOk'|translate}}[br]{{'lockType.truckBad'|translate}}[br]{{'lockType.syncOk'|translate}}[*][b]'{{'ui.controls.lockTypes.0'|translate}}'[/b][br]{{'lockType.raceBad'|translate}}[br]{{'lockType.truckOk'|translate}}[br]{{'lockType.syncBad'|translate}}[/list]** requires a correct '{{'ui.controls.angle'|translate}}' setting*
Use this if your wheel force is turning the opposite direction to which it should.[br][br]For example, use this if a parked vehicle tends to steer by itself into full lock left or full lock right.
The more powerful the steering wheel is, the lower the strength you'll need to choose here. A good starting point is:[list][*]Entry level wheels configured to 1-3Nm: use 350 to 500[*]Mid range wheels configured to 3-5Nm: use 200 to 350[*]High end wheels configured to 5-30Nm: use 50 to 200[/list]If the chosen strength is too high, the most subtle details may become more noticeable, but the medium and strong details will max out and blend together, losing useful feedback. This is called [i]clipping[/i], and it happens because the steering wheel is being asked for more torque than it can produce.[br][br]You can check for clipping with the UI apps '{{'ui.apps.steering_position.name'|translate}}' and '{{'ui.apps.ffb_graph.name'|translate}}'. We recommend you reduce the strength until clipping happens rarely (or happens only in situations where you don't mind the lack of detail).[br][br]Note: force feedback in certain vehicles could be weaker or stronger than average (such as mods that weren't tested with a steering wheel). You can tune those vehicles individually through {{'ui.dashboard.vehicleconfig'|translate}} > {{'ui.vehicleconfig.tuning'|translate}} > Setup-specific force feedback multiplier.
When your steering wheel is turned beyond the maximum steering lock of the current vehicle, this setting will apply a force to pull it back into a valid steering angle.[br][br]Requires having set a valid '{{'ui.controls.angle'|translate}}'.[br][br]A smoother effect can be achieved with higher framerates and a lower '{{'ui.controls.ffb.softlockForce'|translate}}'.
Applies a force proportional to the lateral acceleration experienced by the vehicle. This additional torque is mixed on top of the regular torque from the steering rack, and might help gauge the vehicle behaviour.[br][br]In real life, this force isn't felt through the hands at the steering wheel, but through the body being pushed when cornering.[br][br]Using this setting will lead to forces that would be unexpected in real life (such as unrealistic self-centering effects in some situations), so it's down to personal preference.