In order to improve future development for BeamNG.drive, we would like to collect application session data such as the length of sessions, scenarios played and whether you have certain features enabled. This data is sent to our servers, where it is anonymiszed and stored in a manner that does not allow identification of individuals. For the list of collected data types and your rights click [url=https://go.beamng.com/privacyPolicy]here[/url].
In order to improve future development for BeamNG.drive, we would like to collect application session data such as the length of sessions, scenarios played and whether you have certain features enabled. This data is sent to our servers, where it is anonymized and stored in a manner that does not allow identification of individuals. For the list of collected data types and your rights click [url=https://go.beamng.com/privacyPolicy]here[/url].
ui.options.camera.emptyListHint
(Camera list is available only when in-gamcontrolling a vehicle)
How often reflections are updated. Higher values can be particularly heavy on performance. [b][*]GPU:[/b] Moderate[b][*]VRAM:[/b] Moderate[b][*]CPU:[/b] Major
How often reflections are updated. Higher values can be particularly heavy on performance. [b][*]GPU:[/b] Moderate[b][*]VRAM:[/b] Moderate[b][*]CPU:[/b] Major